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#11
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one error at the end, its not what games he is working on, its what games he worked this year.
sonic and the black knight was released 6 months ago. |
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#12
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I'm sure you'll be appreciated, Terraguy! I might even reference this in the FAQs, if I can figure out a relevant question to which this would be the answer!
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"Men have called me mad; but the question is not yet settled, whether madness is or is not the loftiest intelligence -- whether much that is glorious -- whether all that is profound -- does not spring from disease of thought -- from moods of mind exalted at the expense of the general intellect." Edgar Allen Poe |
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#13
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Good work, oh Lord of the Postmonkeys.
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There is balance in all things. Live in symmetry with the world around you. If you must blow things up and steal from those around you, THAT'S WHAT RPGS ARE FOR! |
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#14
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Quote:
Am I forgetting something? ...hmmmmmmmmmm... oh, right. THANK YOU TERRAGUY!!!! |
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#15
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Terraguy... BRILLIANT!
And Katamari!!! Man, that would be nice!
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Does the noise in my head bother you? |
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#16
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Quote:
And Myrph, I think an acceptable question would be about which segments would be coming to VGL in the near future. And I'm sorry if my comment at the very beginning of my post came off needy. ![]() |
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#17
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Quote:
OOT definitely has a great soundtrack, but Majora's Mask has some great atmospheric music. A little weird at times, yes, but very moody... Clock Town Day 1 Astral Observatory Southern Swamp Ikana Valley Ikana Castle Final Hours Quote:
Star Fox and Kirby segments maybe? ![]() Quote:
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Last edited by TurboChickenMan : 11-02-2009 at 09:47 PM. Reason: Moved one word. |
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#18
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Just read this topic and wanted to pop in and say thanks to those that listened to the podcast. I'm DarkWish from WiiNintendo and that was an episode of our Nintendo Fuse Podcast that I started up for the site. I have been to Video Games Live twice and I think it's absolutely incredible so I just had to get Tommy Tallarico on the podcast. I had a total blast doing the podcast. Tommy is such a cool guy.
I had planned on doing the podcast for maybe 60 to 90 minutes, but Tommy just kept saying more and more great stuff so we couldn't stop. I think it's definitely worth a listen to hear all of his thoughts on VGL, especially the announcement of the PBS TV special next year. Oh, and sorry for the intro! I wanted to play the opening of the Castlevania song from the Video Games Live CD, but it turned out pretty bad. Whatever, the next 2+ hours make up for it lol. Tommy also said he would love to come back on the podcast so maybe sometime next year I can get him back on and we can discuss how everything is going. The other Video Games Live-related thing I did for WiiNintendo was post my recordings of the 100th Video Games Live show in Richmond, VA earlier this year. They're pretty good quality (I did record them with a $150 digital voice recorder after all) aside from the crowd cheering. I was sitting in the very top and back, but the audio recordings came out quite good I think. Those can be downloaded here. Anyways, thanks everyone for listening. I'm off to play my Nintendo DSi, which by the way I got signed by Tommy Tallarico, Jack Wall, and Martin Leung and it says "VGL 100th Show!". |
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#19
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Thanks, Terraguy (even though I don't have much use for it
)I also remember being shocked at Tommy Tallarico finding Carnival: Funfair Games fun! That's the first time I've heard of someone actually liking it! Oh, and since when could the Xbox 360 do 1080p? I thought it was 720p but upscaled. |
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#20
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The 360 can do up to 1080p through component, VGA or HDMI.
You're getting mixed up between that and the native resolution of games, which tends to be 720p or lower on both the 360 and PS3. As the lead platform in most cross-platform games, the 360 usually has the edge on native resolution if there's an edge to be had at all, but most of the time it's pretty much indistinguishable. Fun facts.
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Do you like me? Sorry to hear that. Here's some links: Game design blog | Wapanese Weekly | Twitter Last edited by Swish : 11-10-2009 at 10:12 PM. Reason: The words "that and". |
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