Video Games Live is a perpetual tour and currently performing around the world. Please sign up for our mailing list located on the homepage for all of the latest information and schedules. Current information can also be found on the Tour Dates section of our website.
Please visit our Tour Dates section for exact on-sale dates as they happen.
The best way is to contact and e-mail your local symphonies and orchestras. They are the ones that hire us to perform with them. Sending a few e-mails (and getting a group of friends to do as well) really makes a big difference. We've performed shows just by a few people e-mailing their local symphony and letting them know there would be great interest in their community for a show like ours. We actively reach out to symphonies around the world, but when someone within the local community shows interest... it makes a huge difference.
Video Games Live was founded in 2002 by video game composers and game industry veterans Tommy Tallarico and Jack Wall under the parent company Mystical Stone Entertainment, LLC. Jack left Video Games Live in 2010 to focus more on his amazing career as a game composer.
The main goal for creating Video Games Live was to show the world how culturally significant and artistic video games have become. Aside from being a celebration of the entire gaming industry, we also wanted to create a unique entertainment experience for the non-gamers and/or casual gamers as well. By utilizing incredible visuals and interactive segments in such a unique way, we are drawing in an audience that may normally not be interested in attending a game music production. Some of our greatest letters and e-mails have been from non-gamers who felt like their eyes were opened to a completely new form of entertainment and music.
Another goal of Video Games Live is to usher in a whole new generation of people to experience an orchestra performance. A lot of people who attend our show are seeing a symphony for the first time. A lot of symphonies around the world unfortunately don't seem to be connecting with the younger generation and are sometimes struggling to fill the music halls. Video Games Live is constantly being credited as helping to rejuvenate symphonic music similar to what opera did hundreds of years ago.
No. In fact, quite the opposite. Video Games Live currently has created over 200 different segments for the show yet a 2 1/2 hour performance only allows for approximately 18 - 20 segments to be played. Video Games Live is constantly changing, adding and updating its content to ensure a unique performance each time. The goal is to come back each year to your area an offer a new and exciting experience. Of course there are some very popular segments in the show like Final Fantasy, Halo & Warcraft that get played mostly every night, but we're always finding ways to enhance and update those as well with things like new video, new arrangements, new special fx, guest musicians, etc.
No. Not just gamers. There is a big misconception by some people about what video game music is. It is NOT a bunch of bleeps and bloops. We have a section dedicated to the old retro arcade classics but there is modern music as well as older, more memorable pieces that no one has ever heard played live. This music will most definitely appeal to gamers, families, moms and dads and the symphonic crowd. The video game music of today is just as significant and notable as any movie score. Combine a full choir and amazing immersive visuals like sychronized video screens, interactive segments, special fx, sychronized lighting, lasers, stage show elements etc... and you get Video Games Live! This is a unique event and experience that EVERYONE will enjoy!
No. Video Games Live performs all over the world and was the very first concert to ever perform game music in countries such as Canada, Mexico, Brazil, New Zealand, Spain, England, Chile, Argentina, China, Taiwan, Malaysia, Scotland, Ireland, Portugal, Poland, Wales, United Arab Emirates, Qatar, Hungary, Austria, Hong Kong, Czech Republic, The Netherlands, Belgium, Finland & France and most of the United States. Video Games Live was also the very first non-Asian game concert to perform in Asia (Korea) at the 12,000 seat Olympic Park Stadium and the first non-Japanese produced concert to perform in Japan.
The concert has approximately 18 - 20 different segments and lasts for approximately 2 1/2 hours (including a 15 to 20 min. intermission). Exact show lengths are sometimes determined by the local orchestras, venues and promoters. We have more than enough music to fill the 2 1/2 hours, so you never know exactly what will be played at any given show.
Yes! In the lobby after every show a meet and greet with Tommy Tallarico as well as other performers and special guests from that night takes place. The Meet & Greet is free of charge and is open to every ticket holder.
There is also a special pre-show limited Ultimate V.I.P. Experience that is available at an additional cost. Spend 30 minutes with a special behind the scenes tour, story-telling and Q&A with show creator and game industry legend Tommy Tallarico. You also receive special merchandise not sold in stores as well as a VIP laminated pass and front of line access to the post-show Meet & Greet. Tickets and information about the V.I.P. Experience can be found here: https://wl.seetickets.us/videogameslive
We've created over 200 different segments for Video Games Live and every show is different! You can help us create the setlist by letting us know what YOU want to hear! We ask people on each of our Facebook Events pages (for each city performance) what THEY want to hear at their show. Please check out our Facebook page at: https://www.facebook.com/VidGamesLive
Started in 2002, it originally took over 3 years in order to design, build and get all of the proper approvals and licenses for the show. Getting every publisher involved from all over the world was a difficult task at times because of the uniqueness of what we were doing at the time. The Video Games Live debut performance took place on July 6th, 2005 at the Hollywood Bowl featuring the LA Philharmonic Orchestra. Over 11,000 audience members participated in the largest video game concert in history. Most of the game music played (Halo, Sonic, Metal Gear Solid, Mario, Zelda, Warcraft, Tomb Raider, Myst, Kingdom Hearts, Tron, Medal of Honor, Advent Rising, etc.) had never been performed live.
Although the video game industry sometimes gets a bad rap for violent and mature content we do not show anything considered mature rated. The video game industry currently monitors itself with a rating system set up by the ESRB (Entertainment Software Ratings Board). They have a wonderful website dedicated to educating families and parents on the self-regulated system that all video game publishers abide by. The Federal Trade Commission recently praised the video game industry saying that "there is much in the game industry's rating disclosure requirements that merits duplication by others." Although a few games in the show do carry a "Mature" rating, we make certain that the visuals for those particular titles are appropriate for the entire family. We intend on creating a celebration that can be shared by everyone no matter how young or old. We are very sensitive to making sure we are promoting and showing the industry in a good light.
Video Games Live has absolutely no problem with people taking personal photos or video of the event. Certain venues and symphonies prohibit such practices so you may want to check with the venue before attending. If you do take pictures please share them on social media or send them to us so we can add to our online collection! We keep a HUGE catalog of all our performances to share with everyone. There are currently hundreds of thousands of Video Games Live YouTube videos which are viewable by searching "Video Games Live" on YouTube (make sure to use the "quotes" around Video Games Live).
Video Games Live is an immersive concert event featuring music from the greatest video games of all time. Created and produced by industry veteran and world famous video game composer Tommy Tallarico; top orchestras and choirs around the world perform along with exclusive video footage and music arrangements, synchronized lighting, solo performers, electronic percussion, live action and unique interactive segments to create an explosive one-of-a-kind entertainment experience.
The best way to describe Video Games Live? Picture the excitement and energy of a rock concert mixed with the power and emotion of a symphony orchestra combined together by the technology, interactivity, stunning visuals and fun that only video games can provide. Completely synchronized cutting-edge video screen visuals, state-of-the-art lighting and special on-stage interactive segments dazzle audiences of all ages – gamers and non-gamers alike.
It has always been the goal of Video Games Live to provide the highest quality production and entertainment for the lowest possible price. Each venue and city we visit will have a unique pricing structure which is determined by things such as venue size, orchestra/choir and local production costs. Most shows usually start at around US$20 and go up to US$80. Certain locations (such as the Hollywood Bowl) even had tickets starting at $1! We've also put on a number of FREE performances as well.
What Video Games Live does differently is to present a complete celebration and multimedia concert experience to the world at the most affordable prices. It’s not just video game music played in a classical setting. Video games lend themselves to be much more than that. Synchronized video, energetic lighting, special fx, interactive music segments with the crowd, every big game license and publisher, pre- and post-show activities and so much more.
Video Games Live appeals to ALL audiences. Because of the overall nature of our show, we appeal to gamers and non-gamers alike. During our performances we attract non-gaming parents and grandparents as well as groups of friends coming together to celebrate the amazing industry of video games. The segments in our show are not just the modern games, because we appeal to such a wide audience it was important to represent the entire history of the gaming industry which older age groups enjoyed growing up on as well. We attract everyone and really turn them on to the power and emotion of the music as well as the excitement and energy of the amazing visuals the industry has to offer. We get many letters and responses from non-gamers who say things like “Wow! I never knew the video game industry was this incredible! I understand why my children are so into this stuff now. I get it! I had no idea!.” That for us is the biggest pay-off of all. Not only turning on gamers to the culture of live symphonies, but also turning on the non-gamer to the video game industry as a whole. It’s always been one of our biggest goals.
Yes! In fact, our debut show on July 6th, 2005 at the Hollywood Bowl with the Los Angeles Philharmonic had over 11,000+ paid people in attendance! Since then we've had performances of up to 60,000+ and even hold the Guinness Book of World Records for the largest symphony show ever seen live! Over 752,000 people were watching one of our shows in Beijing, China in 2016.
Each venue is unique and different in its own way, but we typically hear from our audiences and promoters that about 5 - 20 rows back in the center gives a very full and fantastic experience. Front rows in the balcony sections are also very popular.
Please e-mail us directly at email@example.com and we will try to get back to you as soon as possible.
Thank-you for your support and interest in Video Games Live